3d blenshape delta thing

I don’t know what’s going on here but it looks like some kind of automatic blendshape that gets devided up based on regions defined by the skinning prodcess…..i might be wrong but it looks cool

jhExtractCombinationDeltas test demo from Jake Harrell on Vimeo.

layout geo and deform

Great for clothing for marvelous designer. I’m not sure how this works but I assume it’s a UV deform with a wrap deform between two objects that blend from flat to its actual shape.

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