I don’t know what’s going on here but it looks like some kind of automatic blendshape that gets devided up based on regions defined by the skinning prodcess…..i might be wrong but it looks cooljhExtractCombinationDeltas test demo from Jake Harrell on Vimeo.
The future is now
Great for clothing for marvelous designer. I’m not sure how this works but I assume it’s a UV deform with a wrap deform between two objects that blend from flat to its actual shape.
Take a look at a new script for the clothes retopology in #Maya by @floriancroquet. Free release is coming in a few weeks. https://t.co/0Gs9E2OlYY #gamedev #indiedev #3dart #retopology @AdskMaya pic.twitter.com/7wjA6ioe7i
— 80Level (@EightyLevel) July 24, 2018