human rig from scan

This is pretty nuts. Not quite sure what to make of it yet. I’m often doubtful of plug and play, ‘no CG skills required’ solutions, but this tool does look very impressive. The only other downside is that this is yet again another third party plug-in… why can’t autodesk develop this shit and add it to maya as a healthy intergrated system.

Quantum Human – SNEAK PEEK from manymany creations on Vimeo.